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It seems as if it may not have been Lutris causing issues, but the HiDPI daemon in PopOS. This daemon can be disabled in the PopOS settings under "screens". Disabling that process may lead to issue...
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#1: Initial revision
It seems as if it may not have been Lutris causing issues, but the HiDPI daemon in PopOS. This daemon can be disabled in the PopOS settings under "screens". Disabling that process may lead to issues in multi-monitor setups. Unfortunately, in a 150% (fractional) scaling, the EA app will render 1:1 to the frame buffer, leading to a very tiny UI. This is also the case with native Linux applications that don't support scaling, such as Steam (Steam will actually scale down its output (by 25%, it seems), if fractional scaling is enabled. Otherwise, it just ignores the scaling altogether). Fractional scaling does not seem to be implemented well on Linux, so it may be the best result one can reach. From [an AskUbuntu post](https://askubuntu.com/a/1435227): > The way 125% fractional scaling is implemented in Ubuntu is that it first renders everything at 200% and then scales the result down to 125%. This explains why 200% does not have sharpness and performance warning as output is presented as it is rendered.